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Your first winning run

Build around what the shop offers, and stop spending once you can beat the next blind.

Read the run, then pick a hand

Start by finding a hand you can draw reliably. Pair is easy to repeat; Flush pays more at level one but usually asks for more discards. Let your first useful Joker decide which direction to take.

Buy enough score

A simple source of Chips or flat Mult can carry the early blinds. Once your regular hand clears a blind comfortably, save money for stronger scaling and later shops.

Check the boss before shopping

Read the upcoming Boss Blind before committing to a suit or a single hand type. Keep a backup plan if the boss disables the cards you normally rely on.