Pick a hand to level
Balance the score on paper with how often you can draw it.
Compare levels
Each hand has its own starting Chips and Mult and its own gains per level. The hand table shows all twelve hand types and both level gains.
Upgrade the hand you play
A strong hand you make once may be less valuable than a modest hand you can play three times. Evaluate Planet cards against what your deck actually produces.
Know the hidden hands
Five of a Kind, Flush House and Flush Five need cards your starting deck does not normally provide. Look for ways to create duplicates or change suits before building around them.